What Makes A Great Game: A Gentle Reminder for Programmers
It’s easy to get lost in all the details of building a great video or computer game – so easy in fact, that we can forget the parts of a game that make them fun to play. The following serves as a gentle reminder of what prompts players to play games in the first place. Refer to this reminder in the event that you get bogged down or distracted with confusing C++ syntax, or lines and lines of Visual Basic statements and DLL structures.
1. Remember the player is the main character. Here’s a secret between you and me: People play games to gain a sense of control. If you can manage to program your game in a way that puts the player in control, then you’ve already won half the battle. This doesn’t mean to suggest that the game should be easy. It simply means that when a gamer runs home from school or drives home from work to play a video game, she wants to feel the control that she didn’t have during the hours between nine and five. The outcome of a game – whether it’s a win or a loss – should never be random, but the result of a good, controlled game play instead.